Introduction Here’s a bug you might recognise. A user taps “Next episode” while the current one is still loading, and a second later an error screen pops up over the new episode. The error actually belongs to the previous one, which failed late. Bugs like this are easy to blame on AVFoundation, but they’re really […]
Introduction iPhone Duo is the first iPhone that folds. It has a 5.4-inch outer display, a 7.6-inch inner display, Split View, and a hinge that can stop halfway. For most apps, that means a few layout fixes. For a streaming app, it means the screen can change size, shape and even display while a video […]
Introduction For fifteen years, mobile engineering followed an unspoken contract: the server holds the intelligence, and the client renders the interface. We organised our codebases around static design patterns—MVC, MVVM, MVI, Clean Architecture—to turn deterministic network payloads into predictable, tap-driven screens. If a user wanted to book a cab, transfer funds, or track a package, […]
Apple introduces a new design era for the user interface in WWDC25, called Liquid Glass. This modern UI design is evolving towards depth, transparency and layered visuals. Liquid Glass is a combined immersive effect of glass and fluid elements. Liquid Glass is also known as frost glass or blur glass. In this blog, I will […]
Introduction In Apple TV, the centre of user interaction is the focus engine. Apple TV does not use the touchscreen like iPhones and iPads, where one taps everything directly on the screen, but uses the remote control to navigate among the elements. This is to say that the usability of your app largely relies on […]
Introduction Ensuring user privacy remains Apple’s paramount concern, and it must not be compromised under any circumstances. To reinforce this commitment, Apple has introduced stringent requirements for third-party SDKs. While these SDKs offer valuable functionality for apps, they also have the potential to impinge upon user privacy through data collection and tracking. As the custodian […]
Introduction SPM – Swift Package Manager is a tool for managing the distribution of Reusable Swift code. With the term ‘Distribution’ there comes a question of how to distribute. The answer is Package. It’s nothing new as we are already using some third-party, open-source code or writing our reusable, distributable code with the help of […]
This is part 2 of the article series on Concurrency with Swift. The article’s content assumes that the reader understands the Async/Await concept. If you are unfamiliar with the Async/Await concept, please read the first part: Concurrency with Swift: Async/Await. Before we learn Structured Concurrency, it is essential to understand Structured Programming. And, if you […]
iOSSoftware developmentTechnology
Why use Recursion? When we say recursion, we are referring to a technique where an object is referring to itself. They’re useful where you need to do the representation of hierarchical structure like trees, network/graphs, which otherwise would be complicated to be represented using loops. It is possible to achieve recursion technique with reference types(class) […]